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Most of Computer Graphics can be understood as the manipulation of
matrices. -
Textures are not necessarily images, nor are they always necessary to solve graphics problems (see Texturing in Computer Graphics).
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Approaches to Volume Rendering
- Rendering with Slices - render each slice in the volume and adjust the alphas based on where the camera is looking at.
Topics
- Basic Rendering and the Rendering Pipeline
- Illuminating Rendered Objects
- Texturing in Computer Graphics
Links
- Scratchapixel - a good reference for getting into computer graphics.
- Learning Modern 3D Graphics Programming - another reference for computer graphics with a focus on OpenGL.
- Intro To Graphics - Playlist
- Interactive Graphics - Playlist