Similar to Object Placement Puzzles but where we shade areas in the grid. Areas are defined as containing possibly more than one cell.
Typically shaded areas form regions that satisfy certain properties but distinct from Partitioning Puzzles where the color of the region is important.
Overlaps with Connected Region Puzzles but here we do not require regions to be connected.
Shading is not required. The spirit is to “mark” cells with a color.
Akiperago §
Goal : Shade some cells in the grid
Constraint : The black cells form “islands”. No two islands may share an edge. Islands may be connected through their corners.
Constraint : If an island contains a numbered cell, this number represents the amount of black cells in the island.
Constraint : An island may contain few numbered cells (all numbers will be the same inside an island).
Constraint : All islands form “archipelagos”. An archipelago is a group of two or more islands, connected through their corners.
Constraint : If an archipelago contains N islands, they will be from 1 to N cells (not necessarily in that order)
Chiyotsui §
Goal : Shade some cells in the grid.
Constraint : Black cells form areas. Each area spans exactly two regions.
Constraint : The black areas are symmetrical with respect to a region border.
Constraint : Cells with a number indicate how many cells in the region must be shaded.
Constraint : No two black areas may share an edge.
Choco banana §
Goal : Shade some cells on the grid.
Constraint : Areas of black cells form a rectangle or square.
Constraint : Areas of white cells must not form rectangular regions.
Constraint : Numbers indicate area sizes.
Constraint : An area may contain more than one cell with a number.
Chocona §
Goal : Shade some cells in the grid
Constraint : A cell with a number indicates how many cells in the region must be shaded.
Constraint : Regions without numbers mean any number of cells may be blackened
Constraint : Black cells must form rectangles independent of region borders.
Constraint : Black rectangles are not orthogonally adjacent.
Dominion §
Goal : Shade some cells in the grid.
Constraint : Shaded cells form dominoes which can touch each other diagonally.
Constraint : Cells with letters are unshaded
Constraint : Cells with the same letter belong to the same region.
Constraint : Unshaded regions must contain at least one letter.
Fill-a-Pix §
Goal : Shade some cells on the board. The solved board will form a picture.
Constraint : The cells with clues represent how many of the nine squares around it (including itself) should be filled in.
Kapama §
Goal : Shade some cells
Constraint : Create pairs of figures called twin shapes. Twin shapes are symmetrical with respect to the indicated diagonal line.
Constraint : No shape may share an edge.
Constraint : Cells with diagonal lines cannot be shaded.
Constraint : Numbers indicate the number of black cells in the corresponding row or column
Variant : Sunglasses - adds bridges which are not necessarily diagonal lines, and may be of any length. Twin shapes must be symmetrical with respect to the bridges. Bridges are never shaded.
Kuroclone §
Goal : Shade some cells on the grid
Goal : Each region must contain two areas of black cells.
Constraint : Cells with numbers are always white.
Constraint : Area pairs are of the same size and shape, potentially rotated or mirrored
Constraint : Arrows in cells point to adjacent cells that belong to a black area.
Constraint : Numbers in cells pertain to the size of the area pointed to by the arrow.
Constraint : When two cells are orthogonally adjacent across region boundaries, at least one must be white.
Light and Shadow §
Goal : Divide the grid into gray and white regions
Constraint : Every region contains exactly one number
Constraint : The region must have the same number of cells as the number it contains
Constraint : Numbers in X colored cells are part of the region of color X
Constraint : Same colored regions cannot share an edge.
Link-A-Pix §
Goal : Shade some cells corresponding to lines drawn on the board. The solved board will form a picture
Constraint : The cells with clues are the endpoints of a path and they represent the length of the path containing them (1 clues count as that cell being shaded.)
Constraint : Both endpoints of a path must contain clues. All clues are given.
Constraint : Paths may not cross
Miraringutairu §
Goal : Locate blocks of black cells in the grid.
Constraint : Numbered cells indicate the total number of black cells in the block
Constraint : Blocks do not have to contain numbers.
Constraint : Blocks cannot share edges.
Constraint : Each block must be connected to another block of the same size and shape through their corners, subject to rotation or reflection.
Mochikoro §
Goal : Shade some cells on the grid.
Constraint : Shaded cells divide the grid into rectangular islands of unshaded cells.
Constraint : Islands cannot share edges, but they must be connected diagonally via their corners
Constraint : Islands must have the same number of cells as the number it contains.
Constraint : No pools. No areas must contain only shaded cells
No Four in a Row §
Goal : Fill the grid with symbols.
Constraint : Four consecutive symbols never appear in any row, column, or diagonal.
Nondango §
Goal : Shade some circles on the grid.
Constraint : Each region contains one black circle.
Constraint : Three consecutive circles of of the same color never appear in any orthogonal or diagonal direction. There must be a circle of the other color or an empty cell between them.
Norinori §
Goal : Shade some cells in the grid
Constraint : Every region contains exactly two black cells.
Constraint : Each block must be a part of a domino, irrespective of region borders.
Constraint : No two dominoes may share an edge. They can touch diagonally.
Nuribou §
Goal : Shade some cells on the grid.
Constraint : The black cells divide the grid in regions of white cells. Each region contains one cell with a number.
Constraint : The number in the region gives the number of cells in the region.
Constraint : Black cells form orthogonal stripes that are not orthogonally adjacent and are exactly one cell wide.
Constraint : If two stripes are connected diagonally, the length of the stripes must be different
Santoitchi §
Goal : Shade some cells in the grid
Constraint : Numbered cells must not be shaded.
Constraint : All white cells must be divided on regions having the size of exactly three cells.
Constraint : Two black cells must not be orthogonally adjacent.
Constraint : Each region contains a number.
Constraint : A number indicates how many black cells share an edge with that region.
Shakashaka §
Goal : Place triangles in some of the white cells.
Constraint The white parts of the grid (that do not have black triangles) must form rectangular regions.
Constraint : Black cells with a number must be orthogonally adjacent to the specified number of black triangles.
Shimaguni §
Goal : Shade some cells in the grid.
Constraint : All black cells in a region must be connected.
Constraint : A cell with a number indicates how many cells in the region must be shaded.
Constraint : In regions without a number at least one cell must be shaded.
Constraint : Two regions with the same amount of shaded cells must not be orthogonally adjacent.
Constraint :: When two cells are orthogonally adjacent across a region boundary, at least one cell must be unshaded.
Starry Night §
Goal : Place one white circle (sun), one black circle (moon) and one star in every row and column of the grid.
Constraint : Same figures may not touch each other diagonally.
Constraint : Figures outside indicate the distance between the star and circles in that row or column.
White circle indicates the sun is closer to the star than the moon.
Black circle indicates the moon is closer to the star than the sun.
A star indicates that both sun and moon are equidistant.
Stostone §
Goal : Shade some cells (i.e., place stones on the grid)
Constraint : All black cells in a region must be connected horizontally or vertically.
Constraint : A cell with a number indicates how many cells in the region must be blackened.
Constraint : In regions without a number any amount of cells may be blackened (at least one).
Constraint : When two cells are orthogonally adjacent across a region boundary, at least one cell must be white.
Constraint : If all stones “fall down”, they must cover exactly the bottom half of the grid.
Tairupeinto §
Goal : Shade some cells on the grid.
Constraint : Each region is either completely filled or completely empty.
Constraint : Numbers outside the grid indicate the number of shaded cells in that direction.
Trilogy §
Goal : Fill the grid with figures.
Constraint : Consecutive figures must not be all the same or all different in any row column or diagonal.
Trinairo §
Goal : Fill the grid with letters so that each row and column has three A’s, three B’s and three C’s.
Constraint : Marked cells have their letters differ from all other orthogonally adjacent cells.
Triplets §
Goal : Fill each square with figures (square, circle, triangle)
Constraint : Regions must either contain all identical or all different figures.
Constraint : When two figures are orthogonally adjacent across a region boundary, the figures must be different.
Water Fun §
Goal : Fill the grid with water
Constraint : Numbers outside the grid show how many cells of each row and column are filled with water.
Constraint : Connected areas of filled cells must have the same level of water everywhere