The goal of these puzzles is to divide the grid in a certain way to satisfy certain constraints.
Anraikumazaiku §
Goal : Divide the grid into rectangular regions.
Constraint : Each region contains one circle.
Constraint : Black cells do not belong to any region.
Constraint : Regions of the same size do not share an edge.
Araf §
Goal : Divide the grid into regions
Constraint : Each region contains exactly two numbers.
Constraint : The area of each region must be between the two numbers inside it.
Area Division §
Goal : Divide the grid into regions.
Constraint : Regions have letters in the given range.
Constraint : Regions contain each letter exactly once.
Constraint : Each letter is part of exactly one region.
Bodaburokku §
Goal : Divide the grid into regions.
Constraint : Cells with the same number belong to the same region.
Constraint : All points where three or four lines meet are given (indicated by dots).
Constraint : Every region contains at least one cell with a number.
Deddoanguru §
Goal : Divide the grid into regions.
Constraint : Regions contain one black circle.
Constraint : The black circle is an eye that looks at all orthogonal directions until it hits a region border. The number in the eye represents how many cells in the region the eye doesn’t see.
Dominosa §
Goal : Place borders to form dominoes within the grid.
Constraint : The domino numbers are shown on the grid.
Constraint : No domino may repeat.
Double Choco §
Goal : Divide the grid into regions.
Constraint : Each region contains one contiguous area of white and one contiguous area of black cells.
Constraint : A pair of areas must be of the same shape and size (subject to rotation or mirroring)
Constraint : Numbers indicate the number of same colored cells in the region.
Constraint : Regions can contain more than one number.
Doueieru §
Goal : Divide the grid into L shaped regions. The legs of these regions are one cell wide
Constraint : A circle represent a cell in which an “L” must bend. All circles are given.
Constraint : If a cell contains a double circle, the two legs of the region must have the same length.
Constraint : If a cell contains a black circle, the two legs must be different.
Constraint : If a cell contains a white circle, the ratio of the lengths of the two legs is unknown.
FIllomino §
Goal : Divide the grid into polyominoes by filling in the boundaries of the cells (i.e., the edges)
Constraint : Each clue given is part of a polyomino of size .
Constraint : No polyominoes of matching size are adjacent to each other (i.e., share a side).
It is possible for two givens with matching numbers to be part of the same polyomino
It is possible for a polyomino to have no given at all.
Variant : No Rectangles - no rectangular regions allowed.
Variant : Only Rectangles - only rectangles.
Variant : No 2x2 - no 2x2 cell area can contain the same numbers.
Variant : Non-Consecutive - any two adjacent regions must differ in size by at least two.
Variant : Consecutive - any region of size must be orthogonally adjacent to at least one other region of size or .
Variant : Deadomino - in each row and each column all cells with the same number must belong to the same region.
Variant : All Odds - all region sizes must be odd.
Variant : All Evens - all region sizes must be even
Firumatto §
Goal: Divide the grid into rectangular regions.
Constraint : Regions are one cell wide.
Constraint : Regions are o length 1-4 cells.
Constraint : Numbered cells indicate the size of the region. Not all numbers are given
Constraint : Regions of the same size must not be orthogonally adjacent.
Constraint : Grid dots are not shared by the corners of four regions.
Fosenzuru §
Goal : Divide the grid into regions.
Constraint : The regions must contain exactly four cells.
Constraint : A number in a cell represents how many of its four sides are segment of a region’s borders (including the grid’s borders).
Furisuri §
Goal : Locate some regions on the grid
Constraint : Regions are of size .
Constraint : Each block contains one circle.
Constraint : It must be possible to move each block by one cell in at least one orthogonally direction.
Galaxies / Tentai Show §
Goal : Draw lines along the edges of the grid to divide the grid into regions representing galaxies
Constraints : All galaxies must have rotational symmetry.
Constraint : All galaxies contain exactly one dot at its center. The dot, therefore acts as the center of the symmetry
Heki §
Goal : Divide the grid into regions of exactly six sells
Constraint : Each region contains exactly two numbers.
Constraint : Numbers indicate how many cells of the same region are orthogonally adjacent to the cell with the number.
Jemini §
Goal : Divide the grid into regions
Constraint : Each region contains one letter.
Constraint : In regions of the same size, shape and orientation, the same letter must be at the same position.
Kapetto §
Goal : Divide the grid into rectangular blocks.
Constraint : Each block contains exactly one number.
Constraint : The numbered clues represent the amount of cells in the block.
Constraint : Cells do not have to belong to a block.
Knossos §
Goal : Divide the grid into rooms.
Constraint : Each region contains exactly one number.
Constraint : The number represents the border’s length of the region (sides of the board incident to the region count to the border length)
Makaro §
Goal : Divide the grid into regions.
Constraint : Each region must be filled with the numbers where is the size of the region.
Constraint : Arrows on cells point to the greatest number among the four cells adjacent to it.
Constraint : Arrows are not part of a region.
Constraint : When two numbers are orthogonally adjacent across a region boundary, the numbers must be different.
Variant : Masakuchi - Arrows now have numbers. Numbers indicate the difference between the highest and second highest orthogonal neighbors around the black cells (excluding itself)
Meadows §
Goal : Divide the grid into square blocks.
Constraint : Each block contains exactly one circle.
Mubunanba §
Goal : Separate the grid into regions.
Constraint : Regions have exactly three cells in size.
Constraint : Not all cells have to be part of a region.
Constraint : Each region contains exactly one digit.
Constraint : Digits indicate the number of possible directions the block can move. Movement is orthogonal.
Variant : Mubunanba+ - allows for question marks as clues
Regions include exactly one digit or question mark, which represents an unknown digit.
All cells that are not part of any block must be connected orthogonally
Nawabari §
Goal : Divide the grid into rectangular regions.
Constraint : Each region contains exactly one digits.
Constraint : Digits in the cell represent how many sides of the cell belongs to the border of the region. Edges of the grid are included.
Neibadomino §
Goal : Locate the dominoes on the grid and fill these blocks with numbers.
Constraint : Not all cells belong to a domino
Constraint : Numbers in the grid should be part of a domino.
Constraint : Numbers indicate the number of orthogonally adjacent dominoes.
Constraint : Dominoes with the same numbers must not be orthogonally adjacent.
Constraint : No area can be covered by only dominoes.
Neighbors §
Goal : Divide the grid into regions.
Constraint : Region sizes must be the same.
Constraint : Regions contain exactly one number (or question mark).
Constraint : Regions have as many neighbors as their number indicates. Regions are neighbors when they share a part of their border.
Raneko §
Goal : Divide the grid into regions
Constraint : Each region contains one circle (the cat)
Constraint : Numbered circles indicate the size of the region.
Constraint : The grid may contain black cells. Numbers in black cells indicate how many regions share an edge with that cell.
Rekuto §
Goal : Divide the grid into rectangular pieces.
Constraint : Each piece contains exactly one number
Constraint : The number in each piece represents the the sum of the width and height of the rectangle
Renkatsu §
Goal : Divide the grid into regions.
Constraint : Each region contains digits , where is the number of cells in the region.
Sashigane §
Goal : Divide the grid into L shaped regions.
Constraint : The two legs of the region must be exactly one cell wide.
Constraint : A circle represents which cell in an L must bend. Not all regions have circles
Constraint : An arrow marks the end of the region’s leg, pointing to the cell in which the L bends.
Sashikaku §
Goal : Divide the grid into rectangular regions.
Constraint : Each region contains exactly one number.
Constraint ; The number represents the difference between the width and length of the region.
Sashikazune §
Goal : Divide the grid into L shaped regions.
Constraint : The two legs of the region must be exactly one cell wide.
Constraint : Each region contains no more than three cells with numbers Some regions may not have numbers
Constraint : Numbers indicate the amount of cells up to a place where the L will bend (including the cell with the number)
Constraint 1’s indicate where the L bends.
Scrin §
Goal : Divide the grid into rectangular regions.
Constraint : Regions contain at most one circle.
Constraint : Regions must have the same number of cells as the number in the circle.
Constraint : Regions do not share edges.
Constraint : Regions form a single non-branching loop where all of them touch each other by the corners.
Seethrough §
Goal : Every cell denotes a room. Close some doors by placing edges.
Constraint : Open doors allow looking into other rooms.
Constraint : The number in the cell indicates the total number of rooms visible orthogonally (excluding the room itself)
Constraint : All rooms must be connected (going through doors).
Shikaku §
Goal : Divide the grid into rectangular pieces.
Constraint : Each piece contains exactly one number, and that number represents the area of the rectangle.
Slash Pack §
Goal : Divide the grid into regions by placing diagonal lines into empty cells.
Constraint : Each region must contain the numbers exactly once.
Constraint : Two diagonals cannot cross in one cell.
Constraint : No loose ends. Diagonals must to the edge of the grid.
Snake Pit §
Goal : Divide the grid into regions called snakes.
Constraint : A snake is a one-cell-wide path at least two cells long.
Constraint : A snake cannot touch itself, not even diagonally.
Constraint : A cell with a circle must be at one of the ends of a snake.
Constraint : A snake may contain one circled cell, two circled cells, or no circled cells at all.
Constraint : A cell with a number must be part of a snake with a length of exactly that number of cells.
Constraint : A snake may contain any amount of numbered cells.
Constraint : Two snakes of the same length must not be orthogonally adjacent.
Constraint : A cell with a cross cannot be the end of a snake.
Sukima §
Goal : Locate some regions on the grid.
Constraint : Each region has three cells.
Constraint : Regions contain one circle.
Constraint : Each area has at least one cell that does not belong to any one region.
Constraint : Unshaded cells do not belong to any region.
Tatamibari §
Goal : Divide the grid into rectangular regions.
Constraint : Regions must contain only one symbol.
Constraint : Crosses indicate that the region must be square.
Constraint : Vertical bars indicate the region’s height is greater than its width.
Constraint : Horizontal bars indicate the region’s width is greater than its height.
Constraint : Grid dots are not shared by he corners of four regions
Tetoron §
Goal : Divide the grid into regions of exactly four cells.
Constraint : Each region contains exactly two different symbols.
Constraint : Regions of the same shape must contain the same symbols.
Constraint : Tetrominoes can be rotated or mirrored. These count as having the same symbols.
Tetroid §
Goal : Divide the grid into regions of exactly four cells, forming tetrominoes
Constraint : Tetrominoes can be mirrored or rotated.
Constraint : Black cells are not part of any tetromino.
Constraint : When two tetrominoes in adjacent regions share an edge, they must not be of the same type.
Trinudo §
Goal : Divide the grid into blocks.
Constraint : Blocks may be either of one, two or three cells.
Constraint : Blocks of the same size are not orthogonally adjacent.
Constraint : Each given number represents the size of the block to which it belongs.
Turf §
Goal : Shade some cells in the grid to divide the grid into regions
Constraint : Regions must contain at least one number
Constraint : Numbers in the region indicate the size of the region.
Constraint : Additional numbers in the region indicate how many surrounding cells are white (counting itself, orthogonal, and diagonal neighbors)
Usotatami §
Goal : Divide the grid into rectangular regions.
Constraint : Regions contain exactly one number.
Constraint : Every region is exactly one cell wide.
Constraint : The number of cells in the region is not equal to the number in the region.
Constraint : Grid dots are not shared by the corners of four regions.
Yagit §
Goal : Divide the grid into regions
Constraint : Each region must be non-empty
Constraint : Each region separates circles (goats) and squares (wolves). Thus, a region must either contain all circles or all squares.
Constraint : Border lines start and end at edges of the grid.
Constraint : Lines can turn but only at the black dots on the grid.
Constraint : Lines can cross each other, except at black dots.
Constraint : Not all black dots need to be used.
Yokibunkatsu §
Goal : Divide the grid into regions of exactly five cells.
Constraint : Regions contain a star.
Constraint : The cells of a region must be foldable to a cube with the star at the bottom and without the top side.
Constraint : Some region borders are given.
Constraint ; Not all cells have to be part of a region.
Yonmasu §
Goal : Divide the grid into regions
Constraint : Regions contain exactly four cells.
Constraint : Each region contains one circle.
Constraint : Black cells are not part of any region.
Yunikumaka §
Goal : Divide the grid into regions of tetrominoes
Constraint : Each region contains exactly one dot either in the center of a cell or a border between the cells.
Constraint : Dots on the border between regions are ignored.