• The general goal is to place an object on the grid (or outside of it). Not all cells have to have that object.

Battleships

  • Goal: Find the location of all the ships on the grid.
  • Constraint: Ships do not touch each other. Not even diagonally.
  • Constraint: Numbers MAY indicate the number of squares in that row or column are occupied by part of a ship.
  • Constraint: Numbers MAY indicate the number of water segments in the ship
  • Variant: Clouds. Ships are now rectangular in shape, with width and height of at least two cells.
  • Variant: Digital Battleships Grid contains numbers. Values on the right and bottom edges reveal the sum of the numbers in each ship piece that appears in the respective row or column.

Dosun-Fuwari

  • Goal: Place one black and one white circle in each region.
  • Constraint: White circles (Balloons) must be placed either
    • Into the top cell of the grid
    • Into the cell right under black cells on the grid
    • Under other white circles.
  • Constraint: Black circles (Iron balls) must be placed either
    • Into the bottom cell of the grid.
    • On the cell right over black cells on the grid.
    • Over other black circles.

Gappy

  • Goal: Shade some cells on the grid.
  • Constraint: Each row and column contains exactly two shaded cells.
  • Constraint: Shaded cells cannot touch each other orthogonally or diagonally.
  • Constraint: Numbers outside the grid show the number of white cells between black cells in the corresponding row or column.

Gokigen Naname

  • Goal: Fill in a diagonal line in every cell.
  • Constraint: Numbers in circled clues at grid points equal the number of lines extending from that circle.
  • Constraint: Diagonal lines do not form closed loops.

Hamusando

  • Goal: Fill the grid with squares (toasts) and circles (hams).
  • Constraint: Every row and column contains two squares and circles ( is given).
  • Constraint: A number at the edge of the grid indicates how many hams must be placed between the two toasts.

Kakurasu

  • Goal: Color some of the cells to satisfy the clues
  • Constraint: Numbers on the top and left sides give the totals for the black squares based on their value reading in that direction
  • Constraint: Numbers on the bottom and right side give the value of the cells from that direction
    • So that, for example, clues on the top give sums along columns. The values used are those specified on the right side of the grid (which go down along columns).

Minesweeper

  • Goal: Place mines into empty cells on the grid.
  • Constraint: Digits in the grid represent the number of mines in the neighboring cells, including diagonal neighbors.
  • Variant: Minesweeper Battleships - mines are replaced with battleships. Clues indicate how many ship pieces are adjacent to it.
    • Ships may not touch each other, not even diagonally.
  • Variant: Double Minesweeper - place mines into each empty cell in the grid.

Mobiriti

  • Goal: Shade some cells on the grid.
  • Constraint: Cells with circles cannot be shaded.
  • Constraint: Numbers indicate how many empty cells can be reached from that cell moving orthogonally and without jumping over circled cells, blacked cells or itself.

Number Cross

  • Goal: Shade some cells.
  • Constraint: Numbers outside the grid show the sums of the numbers in white cells in the corresponding row or column.

Retrograde Battleships

  • Goal: Place the ships on the grid similar to Battleships
  • Constraint: No ship may touch another orthogonally or diagonally/
  • Constraint: Ship segments are given and must be respected.

SquarO

  • Goal: Identify which of the circles on the grid points are black.
  • Constraint: Numbers on the cell indicate how many of the four surrounding dots are black.

Star Battle

  • Goal: Place stars in some cells in the grid.
  • Constraint: Each row, column and region contains the same number of stars.
  • Constraint: Stars cannot be orthogonally or diagonally adjacent.

Tents

  • Goal: Place tents in some of the remaining squares on the grid.
  • Constraint: There are exactly as many tents as trees.
  • Constraint: Tents and trees can be matched up such that each tent is directly orthogonally adjacent to its own tree. A tent may be adjacent to other trees as well as its own.
  • Constraint: No two tents are adjacent orthogonally or diagonally.
  • Constraint: The number of tents in each row and column matches the numbers given.

Tren

  • Goal: Locate some blocks in the grid. Blocks correspond to “cars”.
  • Constraint: Blocks are either or in dimension.
  • Constraint: Each numbered cell is a part of a block.
  • Constraint: Numbers indicate the amount of possible moves of the block.
  • Constraint: Blocks only move in the direction of their short edge.
  • Variant: Tren+
    • Each block contains exactly one number or a question sign (unknown number), indicating the amount of its possible movements.
    • All cells that are not part of any block must be connected horizontally or vertically.
  • Variant: Ghost Tren
    • Blocks can also be placed without any numbers, with no restrictions on their ability to move.
    • All cells that are not part of any block must be connected horizontally or vertically.

Walls

  • Goal: Place a single orthogonal line in every blank cell.
  • Constraint: A number in a black cell indicates the total length of the segments connected to that square.