• Games that test creativity and knowledge by having the player formulate logical steps.

  • Good puzzles often require a shift in perspective. Good puzzles challenge your perspective of the world.

  • A puzzle is fun and has a right answer. In other words, puzzles are games with dominant strategies (and hence no replayability)

    • Even if this would suggest puzzles are not fun, we can still find puzzles. Although, developers have shifted from explicit puzzles to implicit puzzles.
  • Some puzzles can be solved either using knowledge from outside the puzzle or from knowledge about how the developer configures the puzzle. These are good examples of metagaming.

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