Foxhole

  • The core tenet of this game is Player-Driven Narrative that emerges as a result of collaborating with other players on a massive scale.
  • A lot of the design decisions in this game is rooted in limits to how many players can be in the map at any one time.
  • SiegeCamp - Game Developers of Foxhole
  • Devblog

Cogmind

Nebulous