Foxhole
- The core tenet of this game is Player-Driven Narrative that emerges as a result of collaborating with other players on a massive scale.
- A lot of the design decisions in this game is rooted in limits to how many players can be in the map at any one time.
- SiegeCamp - Game Developers of Foxhole
- Devblog
Cogmind
- Grid Sage Games - developers of CogMind
Nebulous
- When integrating complexity, it is important to make interfacing with this complexity fun for the players.
- Develop multiplayer systems for the game early .
- Features an interesting use of modular units and simulated attacks (everything from missile trajectories to radar and radar jamming is simulated)
- Be careful and feel the pulse of the playerbase before making difficult game design decisions. See the feedback from this video. Know your demographic and know why people play your game.
- Eridanus Industries